Old school runescape open map1/1/2023 ![]() To avoid balancing issues, these could simply be unique fashionscape items. Second, by selling unique, untradable items related to their wares. Zaff’s Staffs is a model in this respect. This would at least make specialty stores reasonably competitive and give players - especially merchers - some reason to visit them. Jagex should index specialty store prices to the going GE rate, resetting every 24 hours and hitting a hard floor at the item’s high alch value. At present, their prices are virtually always far higher than going Grand Exchange prices. They can be revived in at least two ways: First, by making the prices competitive. Specialty shops are mostly useless, which is too bad because they could, in theory, provide players with a reason to visit otherwise dead towns and cities. Zaff’s Staffs: the rare specialty store that anyone visits. For example, why not add a new viable rune ess portal, move the lumber yard, or put farming patches in or near currently dead cities? A vocal minority of players will balk at first, but in the long run, this would revive a lot of dead content. With a little forethought, this could be accomplished without lowering the difficulty, since in some cases this might just involve moving existing sites from overactive towns and cities to dead or dying towns and cities. Sites serving skill levels above 92 (recall, 100/2 = 92) especially so, given that these players have so much work to do, creating a lot of player activity. Simply adding a few skilling sites - trees, ores, farming patches, fishing sites, etc - for the stretches of skills lacking viable sites would add a guaranteed player base. Thankfully, this is perhaps the lowest of the low-hanging fruit when it comes to reviving OSRS’s towns and cities. None of these cities have a single viable skilling opportunity. ![]() Compare them to unsuccessful towns like Taverley, Brimhaven, and Witchaven. Draynor Village, Seers Village, and Al Kharid are among the most active places in the game, largely because they dominate segments of woodcutting, fletching, and crafting, respectively. ![]() Towns, on the other hand, can get by with one or two viable skilling sites. Ardougne and Falador need more skilling opportunities, and they need them to be spread out. ![]() In Falador, the only real skilling available is mining, and even then, it’s only viable on F2P servers. Compare that to Ardougne, a mostly dead city: even with an active rooftopagility course, Ardougne’s skilling activity is really only limited to two skills - agility and thieving - in a single section of the city. Consider Varrock, the model OSRS city: its western end is activated by smithers, its northern end is activated by woodcutters, and its eastern end is activated by rune ess miners and plank crafters. Rooftop agility courses help in this regard, but most towns and cities need more viable skilling opportunities. Maybe chatting is an “xp sink,” but this is a game we’re talking about.Įvery large city needs at least three skilling hubs to feel alive. While many players are AFK (“not a bot bro”), at least as many players enjoy skilling in areas with lots of activity and conversation to ease the monotony. Most players spend the bulk of their in-game time skilling, often repeating the same task at the same location for hours on end. Not pictured: Dark wizard (level-7) Ensure that every city has at least two to three viable skilling hubs. ![]()
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